“Metro Awakening”: Elements of Meaning under the Phenomenological Magnifying Glass

Authors

  • Mihai Burlacu Transilvania University of Brasov, Romania

DOI:

https://doi.org/10.31926/but.ssl.2025.18.67.2.9

Keywords:

hermeneutical phenomenology, lived body, life-world, Being, Dasein, Sorge, heterotopia

Abstract

In this article, I present an examination of the experiences loaded with juxtaposed meanings from Metro Awakening (2024a). This is a first-person adventure video game that was specifically built for virtual reality. From a conceptual standpoint, this article can be circumscribed within the field of philosophy of culture and is predicated on hermeneutical phenomenology. The notions emphasized herein are grounded on the theses of Maurice Merleau-Ponty (1945/1999) and Martin Heidegger (1927/2003). In conclusion, I assert that this game can be used to exemplify the concepts of ‘lived body’, ‘life-world’, ‘Sorge’, and ‘Dasein’.

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Published

2026-01-23

Issue

Section

SOCIOLOGY AND ANTHROPOLOGY