Sociological Analysis of Digital Consumption in the first Week after the Launch of Oblivion Remastered Using SQL
DOI:
https://doi.org/10.31926/but.ssl.2025.18.67.2.21Keywords:
oblivion remastered, digital sociology, user behavior, game analytics, symbolic economyAbstract
This paper analyses the digital consumption patterns of players during the first week after the launch of Oblivion Remastered, a modernized version of the iconic role-playing game originally released in 2006. Using PostgreSQL and Power BI, nine datasets were integrated to calculate correlations between social and economic indicators such as playtime, reviews, revenue, and online popularity. The results show strong relationships between reviews and revenue, followers and sales, while Google Trends data reveal the temporary nature of online interest.Downloads
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Copyright (c) 2025 Bulletin of the Transilvania University of Braşov. Series VII: Social Sciences • Law

This work is licensed under a Creative Commons Attribution 4.0 International License.


