Highlighting the Modifications of Gait Biomechanics under Oculus Rift Influences

Authors

  • M.I. Baritz Transilvania University of Brasov, Romania

Keywords:

video, biomechanics, posture, oculus

Abstract

Modern multimedia technology used in entertainment and recuperative medicine develops increasingly more through the multitude of equipment and applications. Frequent use and misuse, especially in the field of entertainment applications may cause vision problems, adaptability to the social environment, or to different actions, especially human body biomechanics problems. On the other hand, using these devices according to proper procedures in the medical field can contribute to the recovery of malfunctions of the human body biomechanics and adaptability to the environment. The first part of the paper presents some general aspects of variants of virtual reality and multimedia systems and also mentioned several options for recording and video processing. The second paper has presented the methodology developed in this experiment, the structure of systems that include devices, sequence of procedures, and manner of storage and processing of data obtained from equipment. The final part of the paper presents the results of the analysis on two subjects, users of video entertainment systems.

Author Biography

M.I. Baritz, Transilvania University of Brasov, Romania

Centre “Advanced Research on Mechatronics”

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Published

2017-02-01